
I’m a big fan of modern computer games. Or, rather, I’m a big fan of modern games with well-written and developed narratives and story arcs. Okay, being completely honest, although I am a fan of narrative arcs in computer games, it’s kind of in the same way that Hansel is a fan of Sting.
Nonetheless, I read a lot of articles and watch a lot of YouTube videos about narrative structure in games. And a few weeks ago I was watching an entertaining deep-dive into the problems with ‘Fallout 3’ when I was blindsided by a piece of story-writing wisdom that came out of nowhere.
To be clear, this information isn’t new. It wasn’t new to me, and I can pretty much guarantee that it won’t be new to you. But sometimes hearing the same advice — the same wisdom– from a different perspective can hit you in just the right way, at just the right time. So today I’d like to share that little bit of wisdom with you.